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Rome 2 difficulty effects
Rome 2 difficulty effects










rome 2 difficulty effects

When an army in forced march is attacked on the Campaign Map, an ambush battle is now triggered, rather than a baggage train Victory Point battle. It is a normal open field battle with any campaign generated penalties applied as before.

rome 2 difficulty effects

When the player is attacked whilst in a minor settlement (not provincial capital), a new “Sally Forth” button is available on the pre-battle panel to fight the attackers in an open field battle.Īll armies that are forced to retreat, and then are attacked, no longer have a *Baggage Train battle. Improved the desktop icon for Total War: ROME II to support multiple resolutions. the pyramids) from disappearing when the camera was set to certain angles. Improved culling on the campaign map to prevent props (e.g. Optimised fire and smoke effects on the campaign map (improving the frames per second on all graphics setting, especially during the late gameplay where all faction territories are revealed)įix in Multiplayer Campaign, after Player 1 offers diplomacy to Player 2, Player 2 made a counter offer, then cancelled the offer, which caused the game to lock up for Player 1.įix to prevent the games user interface from flickering when SLI is enabled. LAN multiplayer modes are now accessible when Steam is in Offline mode.įix for graphics crash caused by changing the games screen resolution shortly after loading a new Campaign.įix for a crash when performing an agent action on a wounded/assassinated unit in Campaign modes. Significant improvements to multiplayer campaign speed, which is now limited by the slowest players machine.įrame Rate improvements on Campaign map on low spec Core2 Duo cpu’s in windowed mode.įix for lock-ups reported on loading into battle in DirectX9.įrame Rate improvements on Campaign map across all configurations when setting Effects Quality to Low or High.įix for minor stutters & terrain rendering glitches on some gpu’s when rendering the terrain.įixed a bug in the Graphics Benchmark frame rate display that reported the wrong per-frame time.












Rome 2 difficulty effects