

Extract the mod files from the provided BD64 Zandronum installation. Korell: The same way you get Brutal Doom working, really, as it is just a mod. I actually created myself another PK3 that just customises the campaign selection menu to hide the multiplayer. Note that I've not loaded the STAnnouncerPack as the multiplayer doesn't seem to work with GZDoom and it has no bots for botmatch either. The launch GZDoom using the Doom 2 IWAD (doom2.wad) and with the three BD64 mod files loaded in this order: Put those files wherever you usually put your mods, and in whatever folder organisation you use. Its the files in the skins folder that you want. The same way you get Brutal Doom working, really, as it is just a mod. I am asking because I don't use Zandronum and would prefer to use my usual. It uses Zandronum by default but the readme says it can run via GZ Doom.

I’m hosting a Survival server of it on the VGP Server Cluster with the Starter Pack (name of the server is Brutal_Survival).Darkredshift: I posted about this on the "Brutal Doom 64 release imminent" topic but I've posted it here too just in case no-one sees it. Dual wielding doesn’t turns the single versions obsolete, just gives you another way to use them, when you are fighting against monsters in close quarters where accuracy is not a requirement, and you have lots of ammo to spend. Second because while you are dual wielding, you are not able to use their alt fires, or throw grenades. Dual wielding causes lots of issues, making them useful only under certain situations.įirst because the weapons becomes way less accurate and you might waste a lot of ammo. In a real playthrough, it would be fair more balanced. I know Dual Wielding seems a bit overpowered on this video, but that’s because I am using cheats to have maximum ammo. SO in case you find bugs on this version or have suggestions, just post them in the comments section. (I still need to figure a script to detect if the Demon Rune is placed in a place that has enough room for the player to turn into a Cyberdemon). I am still going to make a version 3, adding the remaining multiplayer weapons, and allowing the demon rune to turn the player into a Mancubus, Cacodemon, or Cyberdemon.


The DOOM mod requires Brutal Doom v20b to run. DOOM fans that enjoy playing the original 1993 edition of DOOM might be interested to know that a new update has been rolled out for the awesome DOOM mod Brutal, which brings with it the ability to use the guns included in the 2016 DOOM edition in the original.Ĭheck out the video below to learn more about what you can expect in the 12 minute gameplay demonstration below.
